I think I may kill a single Terminator, and only after he'd been softened up by a Smite in the Psychic phase. Things go less well when I target the Scarab Occult with the Valkyrie, Scion squad and Inquisitor team: despite the buckets of dice I'm rolling, the cover save, All Is Dust rule, and Terminator armour mean that I'm needing Kraken to roll 1s, and he really doesn't want to. The shooting phase starts well - the Battle Cannon Taurax smashes a big chunk of wounds from the Defiler, and knocks a couple of Rubric Marines off the castle. I make landing so that the Melta operatives are closest to the Exalted Sorcerer, relying on small-arms to plink the Daemon Prince. My Valkyrie stays put, so it can use a Jury Rig stratagem to nudge itself up an effectiveness bracket.Īnd for the final move: a surprise grav-chute assault worked well last time, and Kraken has doubled my choice of targets, so I drop in my Melta Squad on the flank, pretty much where the Plasma Squad met their end. My Battle Cannon Taurox stays put, now it has range on the Defiler.
I pull the Gatling Taurox out of combat, after disembarking the Scion squad and moving them into rapid-fire range of the Scarab Occult. Let's soldier on: I disembark my Inquisitor crews from the smoking Valkyrie and move them into charge range of the Scarab Occult Terminators.